Different browsers interpret JavaScript slightly differently. Developers must ensure that their code works consistently across modern browsers like Chrome, Firefox, Safari, Edge, and even older versions of Internet Explorer when necessary.
Before using a feature, check if the browser supports it.
if ("geolocation" in navigator) {
navigator.geolocation.getCurrentPosition(position => {
console.log("Latitude:", position.coords.latitude);
});
} else {
console.log("Geolocation is not supported in this browser.");
}if ("geolocation" in navigator) {
navigator.geolocation.getCurrentPosition(position => {
console.log("Latitude:", position.coords.latitude);
});
} else {
console.log("Geolocation is not supported in this browser.");
}if ("geolocation" in navigator) {
navigator.geolocation.getCurrentPosition(position => {
console.log("Latitude:", position.coords.latitude);
});
} else {
console.log("Geolocation is not supported in this browser.");
}For features that may throw errors in unsupported browsers:
try {
let speech = new SpeechSynthesisUtterance("Hello");
window.speechSynthesis.speak(speech);
} catch (error) {
console.log("Speech API not supported.");
}try {
let speech = new SpeechSynthesisUtterance("Hello");
window.speechSynthesis.speak(speech);
} catch (error) {
console.log("Speech API not supported.");
}try {
let speech = new SpeechSynthesisUtterance("Hello");
window.speechSynthesis.speak(speech);
} catch (error) {
console.log("Speech API not supported.");
}A polyfill is JavaScript code that provides modern functionality in older browsers.
Example: Adding fetch() support for older browsers:
<script src="https://cdnjs.cloudflare.com/ajax/libs/fetch/3.6.2/fetch.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fetch/3.6.2/fetch.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fetch/3.6.2/fetch.min.js"></script>
Minifying JavaScript removes unnecessary characters to reduce file size.
Use Terser or UglifyJS to minify scripts:
Load scripts asynchronously to prevent blocking the page load.
async: Loads in parallel but executes immediately.
defer: Loads in parallel and executes after HTML parsing is complete.
<script src="script.js" async></script>
<script src="script.js" defer></script>
<script src="script.js" async></script>
<script src="script.js" defer></script>
<script src="script.js" async></script>
<script src="script.js" defer></script>
Frequent DOM changes can slow down performance.
Inefficient:
for (let i = 0; i < 100; i++) {
document.body.appendChild(document.createElement("p"));
}for (let i = 0; i < 100; i++) {
document.body.appendChild(document.createElement("p"));
}for (let i = 0; i < 100; i++) {
document.body.appendChild(document.createElement("p"));
}Efficient (using DocumentFragment):
let fragment = document.createDocumentFragment();
for (let i = 0; i < 100; i++) {
let p = document.createElement("p");
fragment.appendChild(p);
}
document.body.appendChild(fragment);let fragment = document.createDocumentFragment();
for (let i = 0; i < 100; i++) {
let p = document.createElement("p");
fragment.appendChild(p);
}
document.body.appendChild(fragment);let fragment = document.createDocumentFragment();
for (let i = 0; i < 100; i++) {
let p = document.createElement("p");
fragment.appendChild(p);
}
document.body.appendChild(fragment);forEach() and map() are convenient but for loops can be faster for large datasets.
let arr = new Array(100000).fill(0);
console.time("forEach");
arr.forEach(num => num + 1);
console.timeEnd("forEach");
console.time("for-loop");
for (let i = 0; i < arr.length; i++) {
arr[i] + 1;
}
console.timeEnd("for-loop");let arr = new Array(100000).fill(0);
console.time("forEach");
arr.forEach(num => num + 1);
console.timeEnd("forEach");
console.time("for-loop");
for (let i = 0; i < arr.length; i++) {
arr[i] + 1;
}
console.timeEnd("for-loop");let arr = new Array(100000).fill(0);
console.time("forEach");
arr.forEach(num => num + 1);
console.timeEnd("forEach");
console.time("for-loop");
for (let i = 0; i < arr.length; i++) {
arr[i] + 1;
}
console.timeEnd("for-loop");Expensive event listeners (e.g., scroll, resize) can degrade performance.
Debouncing ensures the function runs only after the event has stopped firing.
Throttling ensures the function runs at a fixed interval, even if the event continues firing.
function debounce(func, delay) {
let timer;
return function () {
clearTimeout(timer);
timer = setTimeout(() => func.apply(this, arguments), delay);
};
}
window.addEventListener("resize", debounce(() => {
console.log("Resize event fired!");
}, 300));function debounce(func, delay) {
let timer;
return function () {
clearTimeout(timer);
timer = setTimeout(() => func.apply(this, arguments), delay);
};
}
window.addEventListener("resize", debounce(() => {
console.log("Resize event fired!");
}, 300));function debounce(func, delay) {
let timer;
return function () {
clearTimeout(timer);
timer = setTimeout(() => func.apply(this, arguments), delay);
};
}
window.addEventListener("resize", debounce(() => {
console.log("Resize event fired!");
}, 300));function throttle(func, limit) {
let lastCall = 0;
return function () {
let now = Date.now();
if (now - lastCall >= limit) {
lastCall = now;
func.apply(this, arguments);
}
};
}
window.addEventListener("scroll", throttle(() => {
console.log("Scroll event fired!");
}, 200));function throttle(func, limit) {
let lastCall = 0;
return function () {
let now = Date.now();
if (now - lastCall >= limit) {
lastCall = now;
func.apply(this, arguments);
}
};
}
window.addEventListener("scroll", throttle(() => {
console.log("Scroll event fired!");
}, 200));function throttle(func, limit) {
let lastCall = 0;
return function () {
let now = Date.now();
if (now - lastCall >= limit) {
lastCall = now;
func.apply(this, arguments);
}
};
}
window.addEventListener("scroll", throttle(() => {
console.log("Scroll event fired!");
}, 200));Web Workers allow running JavaScript in the background without blocking the main thread.
let worker = new Worker("worker.js");
worker.postMessage("Start");
worker.onmessage = event => {
console.log("Worker Response:", event.data);
};let worker = new Worker("worker.js");
worker.postMessage("Start");
worker.onmessage = event => {
console.log("Worker Response:", event.data);
};let worker = new Worker("worker.js");
worker.postMessage("Start");
worker.onmessage = event => {
console.log("Worker Response:", event.data);
};self.onmessage = () => {
let result = 0;
for (let i = 0; i < 1e9; i++) {
result += i;
}
postMessage(result);
};self.onmessage = () => {
let result = 0;
for (let i = 0; i < 1e9; i++) {
result += i;
}
postMessage(result);
};self.onmessage = () => {
let result = 0;
for (let i = 0; i < 1e9; i++) {
result += i;
}
postMessage(result);
};let obj = {};
let map = new Map();
map.set("key1", "value1");
console.log(map.get("key1"));let obj = {};
let map = new Map();
map.set("key1", "value1");
console.log(map.get("key1"));let obj = {};
let map = new Map();
map.set("key1", "value1");
console.log(map.get("key1"));let uniqueNumbers = new Set([1, 2, 3, 3, 4]);
console.log(uniqueNumbers.size);
let uniqueNumbers = new Set([1, 2, 3, 3, 4]);
console.log(uniqueNumbers.size);
let uniqueNumbers = new Set([1, 2, 3, 3, 4]);
console.log(uniqueNumbers.size);
Optimizing JavaScript ensures better browser performance and compatibility. This section covered techniques for reducing execution time, handling memory leaks, improving event handling, and using efficient data structures. The next section will focus on JavaScript in the Backend with Node.js, covering server-side development with JavaScript.